Skydive Simulation
Introduction:
I began developing the skydive simulation when I was AFF student. I programed it from scratch using Visual Studio and OpenGL.
My objectives were: to have fun, to help myself visualize the skydive,
to develop a better assosiation of changes in body position with maneuvers in freefall, to learn how to plan a skydive.
When I was doing jumps with a coach, I would first plan the jump in my mind, then simulate it from exiting the plane to opening the parachute, and watch several times.
After the jump, I was used to put the simulation on top of the real jump video. Often the two videos would almost coinside!
You can see example here. Later on, I used the simulation for planning and visualizing 4-way jumps.
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Simulation Features:
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The skydiver’s body has multiple degrees of freedom,
allowing to change body position and perform maneuvers
- Any number of skydivers can be added to the simulation
- It is possible to choose any "jumpsuites" and "rigs" and make the skydivers very colorful
- The clouds help to visualize the fall rate
and forward/side-slide motion
- The simulation is interactive:
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Option 1:
body position can be controlled
through keyboard/joystick,
skydiver will thus perform
maneuvers responding to the
changes in body position
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Option 2:
skydiver maneuvers can be
chosen from menu,
skydiver will thus change
body position matching to these
maneuvers
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It is possible to change the view-point
(by the means of keyboard arrows), zoom in/out,
rotate the view, etc.
- It is possible to model different exits
- The simulation can be viewed in 3-D using anaglyph glasses
(for fun and for better understanding of the skydive). For more about 3-D go to FUN STUFF → 3D IMAGES