Skydive Simulation

Introduction:

I began developing the skydive simulation when I was AFF student. I programed it from scratch using Visual Studio and OpenGL. My objectives were: to have fun, to help myself visualize the skydive, to develop a better assosiation of changes in body position with maneuvers in freefall, to learn how to plan a skydive. When I was doing jumps with a coach, I would first plan the jump in my mind, then simulate it from exiting the plane to opening the parachute, and watch several times. After the jump, I was used to put the simulation on top of the real jump video. Often the two videos would almost coinside! You can see example here. Later on, I used the simulation for planning and visualizing 4-way jumps.

Simulation Features:

  • The skydiver’s body has multiple degrees of freedom, allowing to change body position and perform maneuvers

  • Any number of skydivers can be added to the simulation
  • It is possible to choose any "jumpsuites" and "rigs" and make the skydivers very colorful
  • The clouds help to visualize the fall rate and forward/side-slide motion
  • The simulation is interactive:
    • Option 1: body position can be controlled through keyboard/joystick, skydiver will thus perform maneuvers responding to the changes in body position
    • Option 2: skydiver maneuvers can be chosen from menu, skydiver will thus change body position matching to these maneuvers
  • It is possible to change the view-point (by the means of keyboard arrows), zoom in/out, rotate the view, etc.

  • It is possible to model different exits
  • The simulation can be viewed in 3-D using anaglyph glasses (for fun and for better understanding of the skydive). For more about 3-D go to FUN STUFF → 3D IMAGES


INTERACTIVE SIMULATION APPLET COMMING SOON !